Note that the author plans a follow-up report on gender roles and sexual preferences in the sims.
The original version of the story below includes four additional images.
One may see this design choice as evidence that gamification can impact intimacy with regard to how people define consent in the modern world — and that these technologies need to remain cautious of the freedom they give users. These dating sims’ versions of romantic intimacy are typically experienced through a video game interface, where the controls and rules are present.
Their popularity may be indicative of the larger society beginning to desire rigid structures and guidelines for romantic encounters.
[This story from Hyperallergic explores current dating sims, “a sub-genre of video games which center around the user forming and maintaining romantic relationships with digital partners through the use of VR/AR and (for now) rudimentary AI” and considers some of their positive and negative implications.